CS2中移除的控制台指令有哪些?众所周知,cs2与csgo算是迭代关系,所以有些csgo中能用的指令到了cs2中其实还是可以用,但是有更多的csgo指令目前在cs2中是不能用的,现在小编就给大家总结一下。
CS2中移除的指令介绍:
_resetgamestats
@panorama_dispatch_event
@panorama_dump_symbols
@panorama_generate_layout_xsd
@panorama_print_cache_status
addip
addons
alias
apply_crosshair_code
auto_bug
autosave
autosavedangerous
autosavedangerousissafe
banid
banip
benchframe
bindtoggle
bot_add
bot_add_ct
bot_add_t
bot_all_weapons
bot_kick
bot_knives_only
bot_pistols_only
bot_snipers_only
bug
bugvoice_clear
bugvoice_save
buildcubemaps
camerazoomin
camerazoomout
capturecubemap
cc_emit
cc_findsound
cc_flush
cc_random
cc_showblocks
check_dpi
cl_commandtool_exec
cl_cs_dump_econ_item_stringtable
cl_decal_clear_all_entities
cl_decal_clear_world
cl_decal_debug
cl_decal_shoot
cl_destroy_ragdolls
cl_dump_projected_texture_count
cl_dumpsplithacks
cl_entityreport
cl_entitysummary
cl_ents
cl_game_mode_convars
cl_groups
cl_matchstats_print_own_data
cl_particles_dump_effects
cl_particles_dumplist
cl_particles_dumpsimlist
cl_phys_create_test_character_proxy
cl_phys_dump_intersection_controller
cl_phys_list world
cl_phys_sleep
cl_phys_wakeup
cl_physics_add_test
cl_physics_highlight_active
cl_physics_remove_test
cl_physics_report_active
cl_precacheinfo
cl_pred_track
cl_pred_track_off
cl_predictioncopy_describe
cl_predictioncopy_print
cl_printfps
cl_quest_events_print
cl_quest_schedule_print
cl_reload_hud
cl_report_predcopy_overrides
cl_report_soundpatch
cl_resetfps
cl_righthand
cl_rr_findrules
cl_rr_findrules_verbose
cl_script_help2
cl_soundscape_printdebuginfo
cl_ss_origin
cl_steamscreenshots
cl_tree_sway_dir
cl_updatevisibility
clear
clearall
cmd
commandtool_exec
commentary_cvarsnotchanging
consoletool
convert_steamid
cpuinfo
creditsdone
csgo_launch_workshop_map
dbghist_addline
dbghist_dump
demo_goto
demo_gotomark
demo_gototick
demo_info
demo_marktick
demo_pause
demo_resume
demo_timescale
demo_togglepause
demo_writemetafile
demolist
dev_simulate_gcdown
disable_priority_boost
dm_reset_spawns
drawoverviewmap
drawradar
dti_report_stddev_threshold
dump_globals
dump_loc_token
dump_localization_files
dump_panorama_css_properties
dump_panorama_css_properties_memstats
dump_panorama_events
dump_panorama_render_command_stats
dump_secondary_scene_worlds
dumpparticlelist
dumpstringtable
dz_clearteams
dz_shuffle_teams
echoln
econ_build_pinboard_images_from_collection_name
econ_clear_inventory_images
econ_show_items_with_tag
enable_priority_boost
endmovie
ent_cancelpendingentfires
ent_characterize
ent_debug_anim
ent_list_report
entity_lump_list
entity_lump_spew
entityreport
entitysummary
ents
firstperson
fp_trace
fs_clear_open_duplicate_times
fs_dump_open_duplicate_times
gameinstructor_reload_lessons
gameinstructor_teach_lesson
gameui_activate
gameui_allowescape
gameui_allowescapetoshow
gameui_preventescape
gameui_preventescapetoshow
getpos
getpos_exact
grep
groups
hideconsole
hideoverviewmap
hideradar
hmd_anchor_rotate
host_workshop_collection
host_workshop_map
hud_reloadscheme
ic
ik_debug_fabrik_backwards_iteration_toggle
ik_debug_fabrik_forwards_iteration_toggle
ime_hkl_info
ime_info
ime_supported_info
instant_replay_goto_tick
instant_replay_goto_tick_relative
instant_replay_live
instant_replay_pause
instant_replay_resume
instant_replay_skip
instant_replay_skip_live
instant_replay_timescale
instant_replay_togglepause
iv_debug
iv_interp
iv_off
iv_on
jpeg_screenshot
key_updatelayout
kick
kickid
kickid_hltv
listdemo
listid
listip
listRecentNPCSpeech
load
localization_quest_item_string_printout
log
loop_dump
lrucache_flush
lrucache_reset_stats
lrucache_set_size
lrucache_stats
lua_report_memory
map_showspawnpoints
mat_clearshadercache
mat_disable_dynamic_shader_compile
mat_print_dead_materials
mat_print_error_materials
mat_print_expensive_materials
mat_print_material_info
mat_print_materials
mat_print_materials_last_frame
mat_print_materials_unused
mat_print_modes
mat_print_shader_info
mat_print_shader_quality
mat_print_shaders
mat_print_textures
mat_print_textures_size
mat_print_textures_size_in_memory
mat_reinitmaterials
mat_reloadmaterials
mat_reloadshaders
mat_reset_material_costs
mat_set_shader_quality
mem_compact
mem_dump
mem_test
memory
mm_datacenter_debugprint
mm_debugprint
model_dump_convert_info
movie_fixwave
mp_debug_timeouts
mp_dump_timers
mp_guardian_add_bounds_pt
mp_guardian_add_player_spawn_pt
mp_guardian_bomb_plant_add_bounds_pt
mp_guardian_bomb_plant_clear_all_bounds
mp_guardian_bomb_plant_emit_bounds_config
mp_guardian_bomb_plant_new_bounds
mp_guardian_clear_all_bounds
mp_guardian_clear_all_player_spawns
mp_guardian_emit_bounds_config
mp_guardian_new_bounds
mp_guardian_shoot_point
nav_switch
net_captureculldata
net_channels
net_connections_stats
net_fakelag
net_option
net_serializedentitymemory
net_serializedentitymetadatainfo
net_spewcounts
net_stats_json
net_status
nextdemo
open_asset
p2p_listpeers
p2p_ping
particle_profile
particle_profile_spike
path
phys_create_test_character_proxy
phys_debug_draw
phys_dump_intersection_controller
phys_list
phys_sleep
phys_wakeup
physics_add_test
physics_debug_entity
physics_highlight_active
physics_remove_test
physics_report_active
playcast
playdemo
playsound
playvol
png_screenshot
print_model_bind_pose
progress_enable
prop_debug_vr_collision
+quickbuyradial
+quickgearradial
+quickgrenaderadial
r_camerapos
r_dx11_report_live_objects
r_entpos
r_force_engine_render_frame
r_gpu_mem_stats
r_incrementlodscale
r_print_texture_stats
r_printdecalinfo
r_render_coordination_state
r_renderdoc_capture_frame
r_setpos
r_textures_evict_all
r_toggleviewportsize
r_viewport
radio
radio1
radio2
radio3
ray_bench
reload_model
reload_store_config
removeid
removeip
repeat_last_console_command
report_soundpatch
resource_leaks
resource_list
resource_log_allocate_timing
resource_manifest_validate_modules
resource_repeated_reload
resource_reset_allocate_timing
rpestats
rr_findrules
rr_findrules_verbose
save
save_clear_subdirectory
save_finish_async
save_set_subdirectory
save_showelapsedtime
save_watchclass
save_watchentity
sc_list_extradata_allocations
scene_flush
screenshot
script_help2
scrubber
sdr
server_game_time
servervoice_clear
servervoice_dump
showconsole
snapto
snd_async_flush
snd_async_showmem
snd_async_showmem_music
snd_async_showmem_summary
snd_front_headphone_position
snd_front_stereo_speaker_position
snd_front_surround_speaker_position
snd_headphone_pan_exponent
snd_headphone_pan_radial_weight
snd_print_current_mixer_mixgroup
snd_rear_headphone_position
snd_rear_stereo_speaker_position
snd_rear_surround_speaker_position
snd_side_surround_speaker_position
snd_sos_cl_soundevent_pause_last
snd_sos_cl_soundevent_start
snd_sos_cl_soundevent_stop_last
snd_sos_cl_soundevent_unpause_last
snd_sos_sv_soundevent_pause_last
snd_sos_sv_soundevent_start
snd_sos_sv_soundevent_stop_last
snd_sos_sv_soundevent_unpause_last
snd_sos_sv_test_gender
snd_soundmixer_flush
snd_soundmixer_list_mix_groups
snd_soundmixer_list_mix_layers
snd_soundmixer_list_mixers
snd_steamaudio_probes_nearby
snd_stereo_speaker_pan_exponent
snd_stereo_speaker_pan_radial_weight
snd_surround_speaker_pan_exponent
snd_surround_speaker_pan_radial_weight
sndplaydelay
soundinfo
soundlist
soundscape_flush
soundsysteminfo
spec_pos
spew_fonts
ss_add
ss_remove
startdemos
startmovie
stats
stats_print
stats_print_gpu
status_json
stop
stopdemos
survival_check_num_possible_final_zone
sv_clientrates
sv_cs_dump_econ_item_stringtable
sv_dev_simulate_gcdown
sv_dz_paradrop
sv_dz_reset_danger_zone
sv_fullupdate
sv_game_mode_convars
sv_pure
sv_querycache_stats
sv_showtags
sv_shutdown
tenfoot_match
tenfoot_pickle_dictionaries
tenfoot_pickle_single_dictionary
tenfoot_text_hotspots
Test_Checkpoint
Test_Loop
Test_LoopCount
Test_LoopForNumSeconds
Test_RandomChance
Test_StartLoop
Test_StartScript
thirdpersonshoulder
timedemo
timedemoquit
toggleconsole
traceattack
tv_broadcast_resend
tv_broadcast_status
tv_clients
tv_mem
tv_msg
tv_record
tv_relay
tv_retry
tv_status
tv_stop
tv_stoprecord
UpdateBinarySizes
url_execute
users
vis_debug_currentcluster
vis_debug_drawcluster
vis_debug_dumpvisibleclusters
vis_debug_find_los
vis_debug_lock
vis_debug_record_start
vis_debug_record_stop
vis_debug_show
vis_debug_sphere
vis_debug_sunclusters
vis_debug_tracelos
vmem_dump
vmix_debug_list
voice_modenable_toggle
voice_mute
voice_reset_mutelist
voice_show_mute
voice_unmute
vprof_dump_counters
vprof_generate_report
vprof_generate_report_budget
vprof_generate_report_hierarchy
vprof_off
vprof_on
vprof_remote_start
vprof_remote_stop
vprof_reset
vprof_reset_peaks
vprof_vtrace
vtune
world_dump_loaded_worlds
world_layer_list
world_layer_set_visible
writeid
writeip
总结:
以上这些内容就是特玩网小编给大家搜集来的关于CS2中移除的指令介绍的介绍,希望您能喜欢,如果您想了解更多有关于cs2的消息,欢迎现在就来特玩网csgo专区搜索查找。
用户评论