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CS2中移除的控制台指令有哪些 CS2中移除的指令介绍

时间:2023-12-19 来源:www.te5.com 作者:笔名

CS2中移除的控制台指令有哪些?众所周知,cs2与csgo算是迭代关系,所以有些csgo中能用的指令到了cs2中其实还是可以用,但是有更多的csgo指令目前在cs2中是不能用的,现在小编就给大家总结一下。

CS2中移除的控制台指令有哪些 CS2中移除的指令介绍

CS2中移除的指令介绍:

_resetgamestats

@panorama_dispatch_event

@panorama_dump_symbols

@panorama_generate_layout_xsd

@panorama_print_cache_status

addip

addons

alias

apply_crosshair_code

auto_bug

autosave

autosavedangerous

autosavedangerousissafe

banid

banip

benchframe

bindtoggle

bot_add

bot_add_ct

bot_add_t

bot_all_weapons

bot_kick

bot_knives_only

bot_pistols_only

bot_snipers_only

bug

bugvoice_clear

bugvoice_save

buildcubemaps

camerazoomin

camerazoomout

capturecubemap

cc_emit

cc_findsound

cc_flush

cc_random

cc_showblocks

check_dpi

cl_commandtool_exec

cl_cs_dump_econ_item_stringtable

cl_decal_clear_all_entities

cl_decal_clear_world

cl_decal_debug

cl_decal_shoot

cl_destroy_ragdolls

cl_dump_projected_texture_count

cl_dumpsplithacks

cl_entityreport

cl_entitysummary

cl_ents

cl_game_mode_convars

cl_groups

cl_matchstats_print_own_data

cl_particles_dump_effects

cl_particles_dumplist

cl_particles_dumpsimlist

cl_phys_create_test_character_proxy

cl_phys_dump_intersection_controller

cl_phys_list world

cl_phys_sleep

cl_phys_wakeup

cl_physics_add_test

cl_physics_highlight_active

cl_physics_remove_test

cl_physics_report_active

cl_precacheinfo

cl_pred_track

cl_pred_track_off

cl_predictioncopy_describe

cl_predictioncopy_print

cl_printfps

cl_quest_events_print

cl_quest_schedule_print

cl_reload_hud

cl_report_predcopy_overrides

cl_report_soundpatch

cl_resetfps

cl_righthand

cl_rr_findrules

cl_rr_findrules_verbose

cl_script_help2

cl_soundscape_printdebuginfo

cl_ss_origin

cl_steamscreenshots

cl_tree_sway_dir

cl_updatevisibility

clear

clearall

cmd

commandtool_exec

commentary_cvarsnotchanging

consoletool

convert_steamid

cpuinfo

creditsdone

csgo_launch_workshop_map

dbghist_addline

dbghist_dump

demo_goto

demo_gotomark

demo_gototick

demo_info

demo_marktick

demo_pause

demo_resume

demo_timescale

demo_togglepause

demo_writemetafile

demolist

dev_simulate_gcdown

disable_priority_boost

dm_reset_spawns

drawoverviewmap

drawradar

dti_report_stddev_threshold

dump_globals

dump_loc_token

dump_localization_files

dump_panorama_css_properties

dump_panorama_css_properties_memstats

dump_panorama_events

dump_panorama_render_command_stats

dump_secondary_scene_worlds

dumpparticlelist

dumpstringtable

dz_clearteams

dz_shuffle_teams

echoln

econ_build_pinboard_images_from_collection_name

econ_clear_inventory_images

econ_show_items_with_tag

enable_priority_boost

endmovie

ent_cancelpendingentfires

ent_characterize

ent_debug_anim

ent_list_report

entity_lump_list

entity_lump_spew

entityreport

entitysummary

ents

firstperson

fp_trace

fs_clear_open_duplicate_times

fs_dump_open_duplicate_times

gameinstructor_reload_lessons

gameinstructor_teach_lesson

gameui_activate

gameui_allowescape

gameui_allowescapetoshow

gameui_preventescape

gameui_preventescapetoshow

getpos

getpos_exact

grep

groups

hideconsole

hideoverviewmap

hideradar

hmd_anchor_rotate

host_workshop_collection

host_workshop_map

hud_reloadscheme

ic

ik_debug_fabrik_backwards_iteration_toggle

ik_debug_fabrik_forwards_iteration_toggle

ime_hkl_info

ime_info

ime_supported_info

instant_replay_goto_tick

instant_replay_goto_tick_relative

instant_replay_live

instant_replay_pause

instant_replay_resume

instant_replay_skip

instant_replay_skip_live

instant_replay_timescale

instant_replay_togglepause

iv_debug

iv_interp

iv_off

iv_on

jpeg_screenshot

key_updatelayout

kick

kickid

kickid_hltv

listdemo

listid

listip

listRecentNPCSpeech

load

localization_quest_item_string_printout

log

loop_dump

lrucache_flush

lrucache_reset_stats

lrucache_set_size

lrucache_stats

lua_report_memory

map_showspawnpoints

mat_clearshadercache

mat_disable_dynamic_shader_compile

mat_print_dead_materials

mat_print_error_materials

mat_print_expensive_materials

mat_print_material_info

mat_print_materials

mat_print_materials_last_frame

mat_print_materials_unused

mat_print_modes

mat_print_shader_info

mat_print_shader_quality

mat_print_shaders

mat_print_textures

mat_print_textures_size

mat_print_textures_size_in_memory

mat_reinitmaterials

mat_reloadmaterials

mat_reloadshaders

mat_reset_material_costs

mat_set_shader_quality

mem_compact

mem_dump

mem_test

memory

mm_datacenter_debugprint

mm_debugprint

model_dump_convert_info

movie_fixwave

mp_debug_timeouts

mp_dump_timers

mp_guardian_add_bounds_pt

mp_guardian_add_player_spawn_pt

mp_guardian_bomb_plant_add_bounds_pt

mp_guardian_bomb_plant_clear_all_bounds

mp_guardian_bomb_plant_emit_bounds_config

mp_guardian_bomb_plant_new_bounds

mp_guardian_clear_all_bounds

mp_guardian_clear_all_player_spawns

mp_guardian_emit_bounds_config

mp_guardian_new_bounds

mp_guardian_shoot_point

nav_switch

net_captureculldata

net_channels

net_connections_stats

net_fakelag

net_option

net_serializedentitymemory

net_serializedentitymetadatainfo

net_spewcounts

net_stats_json

net_status

nextdemo

open_asset

p2p_listpeers

p2p_ping

particle_profile

particle_profile_spike

path

phys_create_test_character_proxy

phys_debug_draw

phys_dump_intersection_controller

phys_list

phys_sleep

phys_wakeup

physics_add_test

physics_debug_entity

physics_highlight_active

physics_remove_test

physics_report_active

playcast

playdemo

playsound

playvol

png_screenshot

print_model_bind_pose

progress_enable

prop_debug_vr_collision

+quickbuyradial

+quickgearradial

+quickgrenaderadial

r_camerapos

r_dx11_report_live_objects

r_entpos

r_force_engine_render_frame

r_gpu_mem_stats

r_incrementlodscale

r_print_texture_stats

r_printdecalinfo

r_render_coordination_state

r_renderdoc_capture_frame

r_setpos

r_textures_evict_all

r_toggleviewportsize

r_viewport

radio

radio1

radio2

radio3

ray_bench

reload_model

reload_store_config

removeid

removeip

repeat_last_console_command

report_soundpatch

resource_leaks

resource_list

resource_log_allocate_timing

resource_manifest_validate_modules

resource_repeated_reload

resource_reset_allocate_timing

rpestats

rr_findrules

rr_findrules_verbose

save

save_clear_subdirectory

save_finish_async

save_set_subdirectory

save_showelapsedtime

save_watchclass

save_watchentity

sc_list_extradata_allocations

scene_flush

screenshot

script_help2

scrubber

sdr

server_game_time

servervoice_clear

servervoice_dump

showconsole

snapto

snd_async_flush

snd_async_showmem

snd_async_showmem_music

snd_async_showmem_summary

snd_front_headphone_position

snd_front_stereo_speaker_position

snd_front_surround_speaker_position

snd_headphone_pan_exponent

snd_headphone_pan_radial_weight

snd_print_current_mixer_mixgroup

snd_rear_headphone_position

snd_rear_stereo_speaker_position

snd_rear_surround_speaker_position

snd_side_surround_speaker_position

snd_sos_cl_soundevent_pause_last

snd_sos_cl_soundevent_start

snd_sos_cl_soundevent_stop_last

snd_sos_cl_soundevent_unpause_last

snd_sos_sv_soundevent_pause_last

snd_sos_sv_soundevent_start

snd_sos_sv_soundevent_stop_last

snd_sos_sv_soundevent_unpause_last

snd_sos_sv_test_gender

snd_soundmixer_flush

snd_soundmixer_list_mix_groups

snd_soundmixer_list_mix_layers

snd_soundmixer_list_mixers

snd_steamaudio_probes_nearby

snd_stereo_speaker_pan_exponent

snd_stereo_speaker_pan_radial_weight

snd_surround_speaker_pan_exponent

snd_surround_speaker_pan_radial_weight

sndplaydelay

soundinfo

soundlist

soundscape_flush

soundsysteminfo

spec_pos

spew_fonts

ss_add

ss_remove

startdemos

startmovie

stats

stats_print

stats_print_gpu

status_json

stop

stopdemos

survival_check_num_possible_final_zone

sv_clientrates

sv_cs_dump_econ_item_stringtable

sv_dev_simulate_gcdown

sv_dz_paradrop

sv_dz_reset_danger_zone

sv_fullupdate

sv_game_mode_convars

sv_pure

sv_querycache_stats

sv_showtags

sv_shutdown

tenfoot_match

tenfoot_pickle_dictionaries

tenfoot_pickle_single_dictionary

tenfoot_text_hotspots

Test_Checkpoint

Test_Loop

Test_LoopCount

Test_LoopForNumSeconds

Test_RandomChance

Test_StartLoop

Test_StartScript

thirdpersonshoulder

timedemo

timedemoquit

toggleconsole

traceattack

tv_broadcast_resend

tv_broadcast_status

tv_clients

tv_mem

tv_msg

tv_record

tv_relay

tv_retry

tv_status

tv_stop

tv_stoprecord

UpdateBinarySizes

url_execute

users

vis_debug_currentcluster

vis_debug_drawcluster

vis_debug_dumpvisibleclusters

vis_debug_find_los

vis_debug_lock

vis_debug_record_start

vis_debug_record_stop

vis_debug_show

vis_debug_sphere

vis_debug_sunclusters

vis_debug_tracelos

vmem_dump

vmix_debug_list

voice_modenable_toggle

voice_mute

voice_reset_mutelist

voice_show_mute

voice_unmute

vprof_dump_counters

vprof_generate_report

vprof_generate_report_budget

vprof_generate_report_hierarchy

vprof_off

vprof_on

vprof_remote_start

vprof_remote_stop

vprof_reset

vprof_reset_peaks

vprof_vtrace

vtune

world_dump_loaded_worlds

world_layer_list

world_layer_set_visible

writeid

writeip

总结:

以上这些内容就是特玩网小编给大家搜集来的关于CS2中移除的指令介绍的介绍,希望您能喜欢,如果您想了解更多有关于cs2的消息,欢迎现在就来特玩网csgo专区搜索查找。

免责声明:特玩网发此文仅为传递信息,不代表特玩网认同其观点或证实其描述。

同时文中图片应用自网络,如有侵权请联系删除。

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