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王国风云3作弊码有哪些 作弊码一览

20-09-02 网络 夜猫子的良宵

在王国风云3游戏中,玩家可以通过控制台来输入作弊代码,那游戏中作弊码有哪些呢?相信部分玩家还不清楚,下面小编给大家带来王国风云3作弊码一览,感兴趣的小伙伴赶紧来看看吧!

王国风云3作弊码一览

tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial 开启教程

tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial 关闭教程

tutorial.debugwindow - Shows the tutorial debug window 显示教程调试窗口

event [eventid] [character] - Trigger an event for a character 为角色触发事件

debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs. 为角色触发事件。此选项还会显示事件触发器,但是可能会导致误报错误日志。

test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs. 评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。

discover_innovation(add_innovation) - Discover an innovation for a character's culture 探索角色文化的创新

discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture 探索当前对角色文化着迷的创新

join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones) 加入一个时代(以及之前的所有时代)

discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself) 发现一个时代(以及时代本身)的所有创新

discover_all_eras [character (optional)] - Discover all eras and all innovations 探索所有时代和所有创新

set_faith [faith] [character (optional)] - Sets the faith of a character 设定角色的信仰

dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty 在所处的朝代中提升声望

gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks 赋予王朝所有特权(默认为当前所扮演角色的王朝)

log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined 记录所有尚未定义loc键的游戏概念

kill(die) [character (optional)] - Kill a character (currently played character by default) 杀死一名角色(默认为当前扮演角色)

gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks 赋予一名角色所有特权(默认为当前扮演角色)

add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk 赋予一名角色一项特权(默认为当前扮演角色)

instant_birth - Toggles if children should be born instantly or as normal 开/关是否要立即或正常生育子女

AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like 使AI宣战(根据正常权重),绕过所有步调检查等

generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty 为此角色生成一个CoA,将其视为王朝替补

add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith 在一种信仰中加入一项教义

remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith 从一种信仰中移除一项教义

add_realm_law [law] [character(optional)] - Adds a realm law 增加一项领域法

add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law 增加一项领域法,跳过成本和效果,以及当前法律的废除效果

set_culture [culture] [character(optional)] - Sets the culture of a character 设定角色的文化

change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith 改变信仰的热情

add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret 向角色透露一项机密(默认为当前扮演角色)

change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital 更改一个县的发展水平,默认为首都

faction_spawn [faction_type] - Spawns a faction of the specified type 产生指定类型的派系

faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type 设置指定类型的首个派系的不满

faction_demand [faction_type] - The first faction of the specified type sends its demand 指定类型的首个派系发出其需求

dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv' 将该池有关的统计信息转存至'logs/pool_stats.csv'

dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv' 将该池有关的统计信息转存至'logs/character_creation_stats.csv'

fast_tick - Faster ticking (lower frame rate) 每天加快(帧率降低)

instamove(quickmove) - units move one province each day 一个省的单位移动

supress_messages - Toggle if all messages (toasts/notifications) should be suppressed 开/关是否要屏蔽所有消息(提示/通知)

force_save_compression - Toggle if saves should be compressed 开/关是否要压缩存档

dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date 为当前日期的所有书签字符写入人像数据

print_ai_timings - Prints profiling data about ai 显示关于ai的分析数据

Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh 清除人像缓存。强制所有人像刷新

portrait_editor(pe) - Open the portrait editor 打开人像编辑器

spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position 在光标位置生成指定实体

clearspawnedentities - Clears entities spawned with spawnentity command 清除使用spawnentity命令生成的实体

MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects 为游戏的地图对象生成定位器

MapObjects.Debug - Prints out map object debug information 显示地图对象调试信息

Camera.Debug - Prints out camera debug information 显示相机调试信息

Camera.Save - Save camera position 保存相机位置

Camera.Load - Load camera position 加载相机位置

Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode 使用特定的颜色模式保存地图的png

Adjacencies.Rebuild - Rebuild all adjacencies 重建所有邻接关系

spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions 在2个位置之间生成指定的行

clearlines - Clear lines 清除行

SplineNetwork.GenerateAssets - Undefined 未定义

shader_debug - Undefined 未定义

compoundnodeeditor - Compound Node Editor 复合节点编辑器

particleeditor - Particle Node Editor 粒子节点编辑器

script_docs(script_documentation) - Prints script documentation 显示脚本文档

settings - Spawns a settings GUI 生成设置GUI

screenshot - Take screenshot 屏幕截图

tweak - Spawns a tweaker GUI 生成系统优化GUI

textureviewer - Texture Viewer 纹理查看器

texturelist - Texture List 纹理列表

tools.skins - Skin Editor 皮肤编辑器

3dstats - Toggles 3D Stats 开/关3D统计

audio.list_events - List audio event 列出音频事件

audio.play_event [Audio event] - Play audio event 播放音频事件

audio.cpu_info - Shows current cpu usage 显示当前的CPU使用情况

vsync - Toggle main swapchains vsync 切换主交换链垂直同步

gfx.reloadtexture - Reload textures 重新加载纹理

rendertype - Reports what render backend is used 报告所使用的渲染后端

Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads 设置或获取任务线程数

CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting). 模拟崩溃(会导致游戏退出)。

CrashReporter.DeleteCrashData - Delete local crash dumps older than X days. 删除X天前的本地崩溃转储。

gfx.skin - Select active gfx skin 选择现存gfx皮肤

Dockables.Create [Dockable name] - Create dockable 创建可停靠

Dockables.CreateLayout [Dockable layout name] - Create dockable layout 创建可停靠布局

gui_editor - Spawns gui editor 生成GUI编辑器

DumpDataTypes - Dumps the registered data types 转储已注册的数据类型

map_editor - Toggle map editor 开/关地图编辑器

Music.StopTrack - Stops the currently playing track 停止当前播放的曲目

Music.Weight - Shows or sets the current weight of the music system 显示或设置音乐系统的当前权重

Music.PlayTrack [track name] - Plays the specified track 播放指定的曲目

Music.Reset - Resets the music system 重置音乐系统

Debug.Achievements.ResetAll - Locks all achievements again 再次锁定所有成就

explorer - Shows an object explorer window 显示一个对象浏览器窗口

add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle 将xp添加到所有生活方式中

add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle 将xp添加到指定生活方式中

add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle 将xp添加到指定生活方式中

add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle 将xp添加到指定生活方式中

add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle 将xp添加到指定生活方式中

add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle 将xp添加到指定生活方式中

switchlanguage [language name] - Reload localization files and switch language 重新加载本地化文件并切换语言

reload [file name] - Reloads assets 重新载入assets文件

time - What time is it? 现在是几点?

minidump [file path] - Creates a minidump 创建一个小型转储

crash - Cause the application to crash 导致应用程序崩溃

debug_mode - Toggles debug mode 切换调试模式

release_mode - Toggles release mode 切换释放模式

GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window 创建虚拟小部件。参数为0时,文件名将为gui/debug/test_gui.gui,小部件名称将为test_window

GUI.ClearWidgets - Clear dummy widget 清除虚拟小部件

helplog - Print out all console commands to game.log file. 在game.log文件中显示所有控制台命令。

help [command name] - Print out all console commands or a specific command description. 显示所有控制台命令或特定的命令描述。

helphelp - Double Rainbow help. 双彩虹协助。

version - Prints the version to the console and the game log. 在控制台和游戏日志中显示版本。

tick_day [number of days] - Ticks any number of days 勾选任意天数

statistics - Logs statistics 日志统计

load [file name] - Load gamestate from savegame on disk 从磁盘上的savegame加载gamestate

test_save - Check save and load persistence 检查存档和读档持久性

save [file name] - Saves current gamestate to disk 将当前的游戏状态保存到磁盘

recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers 重新计算修改器

effect [{effect script}] - Execute effect 执行效果

run [{effect file}] - Execute effect file in /run 在/run中执行效果文件

trigger [{trigger script}] - Test trigger script 测试触发脚本

chat [Message] - Send chat message 发送聊天消息

play [Character ID] - Change played character 更改扮演的角色

observe(ob) - Start observing the game 开始观看比赛

hello [Character ID] - Show a character 显示角色

hello_history [Scripted history character ID] - Show a character from history 显示历史人物

show_title [Title tag] - Show a title 显示头衔

find_title [Title name] - Find a title 查找头衔

select_province [Province Id] - Select a province 选择一个省

change_culture [province id] [culture] - Change culture of a county 改变一个县的文化

merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture 将同一种文化的所有县合并为一种新文化

gold(cash,dough) [Amount] - Add gold 增加黄金

add_piety(piety) [Amount] - Add piety 增加虔诚

add_prestige(prestige) [Amount] - Add prestige 增加声望

give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character 将头衔赋予指定角色

add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title 宣布该角色获得该头衔

age() [Age] [Character ID] - Adds age to the current age 在当前年龄基础上增加年龄

historical_id(hist) [Character ID] - Shows the historical id of a character 显示角色的历史ID

add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character 为角色添加特质

set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character 设置角色的性别

secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in 显示有关角色所涉及的所有秘密的所有信息

remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character 移除角色的特质

pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant 使角色怀孕

redraw_coa - Redraw coat of arms 重绘纹章

yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day 一天之内AI会肯定所有事件

nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day 一天之内AI会否定所有事件

watch(ww) - Enables watch windows 启用监视窗口

aiwatch - Enables ai watch windows 启用AI监视窗口

ai_war_coordinator_watch - Enables AI war coordinator watch window 启用AI战争协调员监视窗口

loading_screen(ls) - Stays on the next load screen 停留在下一个加载屏幕上

error - Show errors in log 在日志中显示错误

test_message [type] [char_id/title_key/goto province_id] - Test sending a message 测试发送消息

gamelog - Show game log 显示游戏日志

know_schemes - Discovers all schemes target to the player 发现所有针对该玩家的阴谋

end_schemes - Ends all schemes target to the player 结束所有针对该玩家的阴谋

scripted_tests [pattern (optional)] - Run scripted tests 运行脚本测试

force_oos - Force OoS 强制OoS

event_queue - Print event queue debug 显示事件队列调试

event_counts - Print event debug counts 显示事件调试计数

spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario 生成战斗场景中的攻击或防御方

combat [scenario] - Test a scripted combat scenario 测试脚本化的战斗场景

combat_test [scenario] [iterations] - Test a scripted combat scenario 测试脚本化的战斗场景

charinfo - Toggles the visibility of the character debug info. 切换角色调试信息的可见性。

print_randomlog - Prints the current randomlog. 显示当前的随机日志。

oos_dump - Dumps OOS info. 转储OOS信息。

output_terrain - Outputs province terrain file. 输出行省地形文件。

tick_development [Number of ticks] - Tick the spreading of development for X ticks 勾选展开X刻度延展

players - Lists all players on server 列出服务器上的所有玩家

kick [Player name] - Kicks a player with the given name 踢出指定名字的玩家

add_relation [relation name] [char01] [char02] - Adds a scripted relation 添加脚本化关系

remove_relation [relation name] [char01] [char02] - Removes a scripted relation 删除脚本化关系

add_stress [stress] [character id (optional)] - Add the value to existing stress 增加现有压力值

simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age) 将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄)

set_stress [stress] [character id (optional)] - Change stress to the value 将压力更改为该值

add_dread [dread] [character id (optional)] - Add the value to existing dread 将值添加至现有恐惧

set_dread [dread] [character id (optional)] - Change dread to the value 将恐惧更改为该值

set_focus [focus] ]character] - Set a focus for the character 为角色设定焦点

add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character 为角色添加一个被甲武士团

clear(clr) - Clear console. 清除控制台。

recalculate_succession [Character ID] - Recalculates the succession of a character 重新计算角色的继承

AI.Enable [Character ID] - Enables the AI of a character 启用角色的AI

AI.Disable [Character ID] - Disables the AI of a character 禁用角色的AI

set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character 设定角色的外交

set_martial [value] [character (optional)] - Sets the martial of a character 设置角色的武术

set_stewardship [value] [character (optional)] - Sets the stewardship of a character 设置角色的管理

set_intrigue [value] [character (optional)] - Sets the intrigue of a character 设置角色的谋略

set_learning [value] [character (optional)] - Sets the learning of a character 设定角色的学问

set_prowess [value] [character (optional)] - Sets the prowess of a character 设置角色的勇猛

change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character 改变角色的外交

change_martial [value] [character (optional)] - Changes the martial of a character 改变角色的武术

change_stewardship [value] [character (optional)] - Changes the stewardship of a character 更改角色的管理

change_intrigue [value] [character (optional)] - Changes the intrigue of a character 改变角色的谋略

change_learning [value] [character (optional)] - Changes the learning of a character 改变角色的学问

change_prowess [value] [character (optional)] - Changes the prowess of a character 改变角色的勇猛

clear_traits [character (optional)] - Removes all the traits of a character 删除角色的所有特质

clear_character_modifiers [character (optional)] - Removes all the modifiers of a character 删除角色的所有修改器

set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character 为角色设置指定绰号

remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character 删除角色的绰号

timer - Prints out debug timing info 显示调试计时信息

timer_start - Starts debug timing 开始调试计时

timer_restart - Restarts (resets and starts) debug timing 重新启动(重置并启动)调试计时

timer_reset - Resets debug timing 重置调试计时

timer_stop - Stops debug timing 停止调试计时

timer_dump - Dumps debug timing info 转储调试计时信息

Ct - Puts timer info in clipboard 将计时器信息放入剪贴板

instabuild(quickbuild) - Players build things instantly 玩家立即建造

verify_ai_path - Verify an AI unit's path 验证AI单位路径

上述就是小编给大家带来的王国风云3作弊码一览的全部内容,希望各位玩家有所帮助!

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