抱歉 WG员工就算有钱也不会为所欲为

2017-09-04 10:06:48 来源:互联网 作者:特玩整理

抱歉 WG员工就算有钱也不会为所欲为

Work on the Grand Battle mode was long, the main problem being the optimalization

我们在大战模式上花了很长时间,主要的问题是在于优化。

There’s a possibility Grand Battles will be enabled for tiers lower than X

大战模式有可能会出现低级车。

In time, more Grand Battle exclusive maps will appear

很快就会有更多的大战模式专用地图。

Nedelburg will also be HDified

尼德堡也会被高清的。(就是大战模式的那张图)

There’s the will to remove ‘unplayable’ guns from tanks

我们有打算把那些玩不了的主炮(在其研发路径上)给移除掉。

这可能是最后一次留影了

抱歉 WG员工就算有钱也不会为所欲为

New CN prems soon

新的中国金币车马上就有了。

(不知道是说要马上卖了还是会出新金币车,不过鹅服已经有消息要卖WZ120-1G FT了)

There are a few ideas on how to rebalance the KV-5

我们有一些重新平衡科沃5的想法。

There will be new visual Havok elements in the HD maps, but don’t expect crumbling buildings

在高清地图上会有些新的带有Havok引擎的视觉特效,但是就别期盼着碾碎建筑物了。

Track tracks (lol) won’t be one texture now, instead, they’ll be generated dynamically depending on the speed and angle

履带印不会只是单层纹理了,现在,它会根据速度和(转向)角度出现一些动态动作。

The vegetation will react to gunfire

植被会对开火(而产生的气流)有反♂应

Maps won’t be visually cut off after the red line. The fog will be removed and the horizon expanded to increase the realism

地图不会在过地图边界后突然就没了。我们已经把那层糊弄你们的雾给去掉并且地图会继续延伸以增强真实性。

Map borders will be masked with an invisible wall or some other elements

地图边界会用一些其他东西来掩饰,或者干脆就透明墙。

Devs have the possibility of making night maps, but don’t see the sense of it

开发者们应该大概也许有可能可以弄出夜间图也说不定,尽管他们现在一点头绪都没有

After the release of HD maps, the BigWorld engine will be officially retired. Ready maps – Mountain Pass, Redshire, Himmelsdorf, Abbey, Mines, Prokhorovka, Malinovka, Murovanka, and Cliff

在实装高清地图后,陪伴我们已久的BugWorld就要正式宣布退役了。我们现在已经准备好的地图有:胜利之门,斯特拉特福,锡城,小镇争夺战,湖边,普罗,蹲坑,穆勒万卡,和灯塔争霸

It’s quite possible that a special ‘Ultra’ client may appear, with 8K textures, and with a whopping size of 100 GB

有很大可能会有一个特别的“极致”画质客户端出现,有着8K纹理,大概100G的大到过分的大小。

Devs tried not to toy around with the gameplay when making HD maps

开发者们在制作高清地图的时候试着尽可能的不去搞砸其可玩性

The main task now is to optimize the graphics for medium and low range computers

现在主要的任务就是优化在中效和低效,增加可以玩这个游戏的低端电脑的数量

The music for the new maps will be re-recorded, and it will react to the gameplay

在新地图的BGM会重新录音,并且会根据游戏内容互动。

This Fall, the HD map Sandbox will be opened up

这个秋天,高清地图们就会在沙盒服开放了。

With the appearance of the new mod system, cheats will disappear, since running the client with unauthorized mods will be impossible

在有了新的模组系统后,作弊(插件)就会消失了,因为如果根目录里有没被认证的模组的话游戏压根儿就打不开

Kislyi’s special QA

那么接下来就是Kislyi的特别QA

China always gave us trouble. We try to treat each cluster equally. It’s not like Slava Makarov said, when he stated that we focus on one cluster, but we focus on the game itself

中国服总是事多。我们想要对所有的服务器都平等对待。这跟Slava Makarov说的其实不一样,他老是我们只关注一个服务器(应该就是俄服),但是其实我们更倾向于关注游戏本身。

The least active players are Americans

美服的玩家最不积极

(我在等一张图)

The only thing we can do is not give up, and improve the game

我们能做的只有不放弃,继续改进这个游戏

If the online player count drops, we know something went wrong. I’m at ease though, we’re in control. The only reaction to this, is figuring out why the players leave, and undertake appropriate measures to change it

如果在线玩家数量减少,那么表示我们肯定有什么玩脱了。这方面我还是很轻松的,一切都在我们的控制之内。如果这种事发生了,我们就要找到玩家流失的原因,并且采取适当的补救措施来改正

Slava Makarov is a solid person. He’s got good ideas and a broad experience.

Slava Makarov很靠谱。点子多,经验足

Yes, we have some secret projects on which we’re working, and which we still didn’t reveal. There are two, but I’d like it to be more.

我们的确正在做一些秘密项目,内容无可奉告。项目有两个,但是我希望会有更多

We’re working on one of the ‘fatter’ projects in Seattle. Sadly, the work is going long, as we first tried out one concept, then another, finally ditching it altogether for some time.

我们在西雅图有个“比较大”的项目。很可惜,这个项目拖的时间太长了,因为我们试了好几个概念,花了好久才定下来

All the ‘brains’ of WoT meet practically each day in one room and solve problems

每天,WOT的智囊团们都会聚在一个房间里一起开会解决问题

After the success of World of Tanks in 2010, we didn’t buy villas and yachts, we kept it real

WOT在2010年获得成功后,我们既没有买别墅也没有买游艇。

Making a hit game in a F2P way isn’t easy. Many things factor into it, like graphics, technology, income, progress, etc. Don’t forget that 75% of the players won’t spend a dime, but they’ll play for years

让免费游戏火起来并非易事(TX:???)。要做好很多的事情,例如图像啦,技术啦,收入啦,进度啦,之类的。别忘了,有75%的玩家是一个子儿都不肯掏的,但是这些人却能在这个游戏里玩上好几年

Maybe it’s weird, but I’m happy for each success of a gaming company. I believe that games are a part of our DNA

也许听起来有些奇怪,但是我对每个游戏公司的成功都很开心。他们的游戏中都包含着自己的心血。

Caliber is our shooter, unlike Overwatch or CS:GO. It’s made for older players.

口径即真理,这点和守望先锋和CSGO都不一样。我们的游戏面向的是更成熟的人群。

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